![]() Open the paper doll screen with the backslash (\) key. Anyone know what key to use to bring it up, or a more specific guide? Thank you. The guides I found have mentioned you can equip items by dragging the item on the "appropriate slot on the paper doll" but I can't find the paper doll screen. I'd like to find a guide which tells me which keys to use to bring up menus, such as inventory and actions, but google is no help. ![]() the manual and hintguide are here too, as I assume you probably bought loose CDs with out a manual, which sucksĮdit 2: replacementdocs has the manual as well: Ībk4523: I've checked for a specific forums for "Pools of Radiance, Ruins of Myth Drannor" forum, but could not find one, so I am posting here. According to a scan of the manual I found on MOCAGH, it is the I key as in I for Inventory. (though considering the technical issues this game had on release, this might be a blessing in disguise.)Ģ. GOG does not currently sell this game sadly, not yet. Myth Drannor always was like the most tremendous and terrific adventure place in all of the Realms.Abk4523: I've checked for a specific forums for "Pools of Radiance, Ruins of Myth Drannor" forum, but could not find one, so I am posting here. That game is left too short, in my opinion, for all the possibilities that Myth Drannor gives for a DM (and the player). Yes, my module is a totally independent history from Pool of Radiance. Nonetheless, I may yet try this one, I do love such large projects and yours look really cool at that. Naturally, I thought it's the recreation of it. Ey, and the Ed Greenwood novel, "Spellfire" that places some part in the ruins of MD :) I see, well truth be told, I was looking for a remake of the mentioned and found your mod. Also, of my beloved games of BG, BG2, etc. I based my module (lore, etc) in the old 2ed Forgotten Realms supplements that enriches my own vision of Myth Drannor. However, the game is too "low level" -encounters, etc- compared with mine. Originally posted by Peistor2:Thank you :) By the way, are you talking about "Pool of Radiance, Ruins of Myth Drannor" for PC? I liked it in its day, and take some ideas and contextual things from it. This is for what I love this game so much :) And with the incredible custom content that the great artists of the community had created over the years (and a reworked version, like this EE) you can virtually create any history that you have in your mind. The game, also was birth in an age (20 years ago) in what the tools are enough simple to play with them with no special skills, only intuition. That the developers give you the tools that they used to make, and that the game allows to create your own content for it. And Neverwinter Nights allow me to do so. After all, maybe I wanted only to create the game I alwasy wanted to play. ![]() ![]() This begin only as a divertiment and a way to disconect years ago, when I was finishing my Ph.D, but over time the module has become very big and ambitious. And I wanted to do a version in english too, so the majority of people can play :) I wanted the module to be perfectly finished before the last month of the year. And overall the module is in spanish and made exclusively for my main character, a neutral evil fighter/rogue 23/17, so I have to rework the dialogs before I publish it. I need to create a few more areas and begin the tests about bugs, things that I have forgot, more dialogs, etc. My idea in the first time, when I begin this, is that the history was placed after the events of Hordes of the Underdark, so this will be a module for epic levels. The companion you will have is Aribeth, her pure evil version ) and all of her dialogues are done, the one liner dialogs and a bit of romance (if you could call romance with a daughter of Hell like her P). The module are playable now, the main quests are finished, all the main NPCs, encounters and areas. Next week I will actualize the screens page. Anyway, these screenshots was taken a lot of months ago today, with the module nearly finished, the areas you see in the images are a lot more detailed and complex today. ![]()
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